
Mavortis Ceasar
OH MY GOD! This game isn't finished! Don't get me wrong. You have an absolutely dynamite beginning here. You don't put the screws to anyone upon failure. You can recover from death and you can recover from crafting failures. Combat calculations seem to work with the equipment ratings. But there is nothing to do; no adventure or exploration. In this first installment you could put a procedurally randomized 25 room (5x5) mini-maze dungeon and wait for the pre-order money to come in for upgrades.
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Brahma Litrão
It's quite good, does what it proposes well, but it lacks a lot in progression balancing. You will always be fighting enemies hundreds of levels above yours. At level 200, it's easy to kill level 700+ enemies. Gear progression is quite unbalanced as well, getting gear near your level is not worthy, it costs too much to upgrade, you can get better stats for way less gold with low level gear, a level 100 gear at +100 is way better than any level 200, until it is at least +70 or +80.

Daniel Shurtleff
I really enjoy this game, it's the bare bones of what makes RPGs fun. It's got loot, exp, monsters, and literally infinite room for roleplay. The reason why I'm withholding that final fifth star, is due to balancing issues. I dont feel like I should have no issue taking on enemies over 100 levels higher than myself, it leaves me feeling like theres no point in progression. Secondly, I love the dungeon function, but I'd like to be able to do it more often. Other than that, it's simply fun!
41 people found this review helpful
CodeJungle
September 9, 2020
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